Marvel vs Capcom 3 Review

Marvel vs Capcom 3 Review

marvel-vs-capcom-3-review

It’s been 10 years since the release of the last Marvel vs Capcom game. Needless to say anticipation for Marvel vs Capcom 3 has been feverishly high. Has Capcom delivered the a game worth the wait?

The game is called Marvel vs Capcom 3: Fate of Two Worlds though the game itself provides little in terms of an actual story. There is no story mode though there are different endings depending on who you complete the arcade with. Its a shame that with so many characters they could not flesh out and interweave a narrative into the package especially when its implied with the whole “Fate of Two Worlds” subtitle.

Like Super Street Fighter IV, Marvel vs Capcom 3 has 3D graphics on a 2D plane. Unfortunately other important features found in modern fighting games were not included. Spectator mode is a huge omission. The multiplayer lobby system inadequate and sub par. It is a bore waiting in a lobby with more than two others as you cannot watch the other players in action. There is no spectator mode. The lack of a replay system is another huge missing feature. At a time when smaller fighting games from smaller companies like Blazblue from Aksys are delivering full featured online systems for their fighting games it is a shame that Capcom has delivered a game that does not have all the trappings of a modern fighting game. The quick match mode is pretty much broken and rarely gets you into a quick match. Especially taking into consideration the Marvel franchise is so huge and the last game was released 10 years ago.

Be that as it may, Marvel vs Capcom 3 is a great game at its core. The fighting mechanics are fast paced and exciting to play and even exciting to watch. Much of the mechanics were pulled from Marvel vs. Capcom 2. The three vs three system, aerial combos, and the “snapback” which forces an opponent’s teammate into the fight were pulled from the previous game.

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Super moves, flashy projectile attacks all make a return with the addition of the X-Factor.
Only one X-factor is allowed per game. When activated your character will do extra damage on all hits and your characters will also get a speed boost. There is a boost in damage on all hits, but the Damage Reduction minimum is raised so combos do more damage overall. X-factor is not to be ignored as it can turn the tide of the game. For example according to the SRK wiki a Level 3 X-Factor from Thor can almost destroy an average character in about 4 hits.

The button configuration was changed from 4 main attack buttons and 2 assist buttons. Now you have three attack buttons, two assist, and a special attack button that pops enemies in the air to set up aerial combos. The use of low, medium and hard for attacks instead of dedicated kick and punch buttons is a more intuitive setup when applied to the diverse character base in the game. The control scheme works well and Marvel vs Capcom 3 shines in action.

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The art style is nice though not as good as Street Fighter IV due to the overuse of a shiny effect on the characters. The characters are well designed though and super move animations are exciting and visually impressive when pulled off. They also fit the characters well.

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Marvel vs Capcom 2 had 56 playable characters, 28 from Marvel, and 28 from Capcom. This new game has 18 characters from Marvel and 18 from Capcom. Many popular characters from the previous game were omitted. Cable, Strider, Venom and many others were not included. This is most likely an indicator that there will be an inevitable sequel to the game with more characters, more stages (this game skimps on them) and if Super Street Fighter IV is any indicator it will also have the spectator, replay, and other key elements missing from Marvel vs Capcom 3.

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Due to the lack of an online spectator mode, replay mode and a broken quick match mode the game is incomplete or rather inadequate. It’s sad really because at its core the game is really fun and can be a blast to play though because of the lack of essential online features the game must be docked a few points and those on the fence may want to wait for inevitable budget priced “super” version or a patch that may include the missing functionality.

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Arcade and action game lover. Artist formerly known as Brooklyn. Street Fighter bandit. Don't trust his RPG game reviews though. Follow him on Twitch

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